AI Insights · Timothy · April 2025
Top 5 PVP Games Performance on Unified Platform in Netherlands, Q1 2025
Discover the performance trends of the top 5 PVP games in the Netherlands during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top PVP games on a unified platform in the Netherlands showcased varying performance trends. Here's a closer look at each game's metrics, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a notable decline in weekly revenue, starting from approximately $206K at the beginning of January to around $33K by the end of March. The game’s weekly downloads peaked in mid-January at nearly 27K, followed by a gradual decrease, ending the quarter at about 15K. Weekly active users also experienced a decline from over 1.2M at the start to around 1.05M by the end of the period.
Archero 2 by HABBY experienced an initial surge in metrics post-release. Weekly revenue rose sharply to about $64K in mid-January before stabilizing around $33K towards the end of March. Downloads followed a similar pattern, peaking at around 48K in early January, then tapering off to approximately 2.4K by March's end. Active users decreased from over 72K after launch to around 19.8K.
Subway Surfers by Sybo Games ApS maintained a relatively stable weekly download count, averaging around 10K throughout the quarter. Revenue showed slight fluctuations, ranging from $500 to $1K weekly. Active users varied, with a peak of 158K in mid-February, before settling at 126K by the end of March.
Whiteout Survival from Century Games Pte. Ltd. displayed consistent weekly revenue, averaging around $110K. Downloads started strong at 16K in early January but gradually declined to about 6K by late March. Active users showed minor fluctuations, maintaining an average of around 70K.
Total Battle: Heroes vs Titans by Scorewarrior had a stable revenue trend, with a notable increase to $54K in the final week of March. Downloads and active users saw modest changes, with downloads peaking at 13.6K in January and active users reaching approximately 31K at quarter's end.
For more detailed insights and data, visit Sensor Tower.